The University of Texas at Austin Hosts EGaDS GameCraft Finals

Nov. 11, 2013

AUSTIN, Texas – The University of Texas at Austin’s Game Development Program and Electronic Game Developers Society (EGaDS) hosted the GameCraft Finals, an annual game design contest, on November 7th at The Bill & Melinda Gates Computer Science Complex and Dell Computer Science Hall (GDC). Three finalists pitched their ideas on designing a new competitive eSport—such as League of Legends, FIFA, and Starcraft—to a panel of industry judges.

GameCraft Finals. (Photograph by Cameron M. Weed)

GameCraft Finals

“We had an overwhelming response during prelims,” said EGaDS President Darwin Pek, “so the EGaDS officers had a tough time picking the top three contestants this year.” This year’s contestants were competing for an Oculus Rift, a virtual reality headset for 3D gaming, donated by Intific.

The winning pitch was presented by Arjun Teh, an Electrical Engineering major, for his game Neon. “Neon is a synthesis of fighting and sports games,” said Teh. “There are 5-man teams each trying to get to the other team’s goal to score points,” continued Teh, “but in between those goals are confrontations that change depending on a player’s class, combos, and stamina.”

GameCraft Finals winner Arjun Teh. (Photograph by Cameron M. Weed)

GameCraft Finals winner Arjun Teh

The associate director and senior lecturer of the Game Development Program, Dr. Paul Toprac, and industry professionals from Intific and Chaotic Moon judged this year’s pitches for presentation, game concept, and marketability. “Teh’s pitch was the most cohesive overall,” said Toprac, “I think the entire judging panel could actually picture his concept clearly from start to finish.” Neema Rezaee, software engineer at Intific, commented, “Teh’s game would also be a perfect fit for the Oculus Rift.”

“All three were viable game concepts,” said Omar Khan, lead Unity developer at Chaotic Moon, “we hope some of them actually get made!” The next GameCraft will be held in the Fall semester of 2014.
 
 
For more information, contact: Cameron M. Weed, Game Development Program, 512 475 6602.