Capstone Course

The culminating experience of the University of Texas at Austin’s GAMMA Program is the Capstone Course. This course brings together about 30 students from different disciplines to work together in small teams to develop 2D and 3D games and/or mobile apps. The class reflects the realities of the industry: people with diverse talents having to work together to meet a deadline. Watch the video and read below for further details on the Capstone Course.

The Capstone Course brings together students from around campus and from the Center for Arts and Entertainment Technologies (CAET), Computer Science Department, and Radio-Television-Film Department to form small teams in which each student will contribute their specialized knowledge to the group creation of 2D and 3D games for mobile, online and social technology platforms. Students gain a thorough understanding of the 2D and 3D development process through the course modeling the environment and practices that are used in game studios and the larger industry. Participating students learn and teach each other about their varied disciplines while working in teams on preparing projects for commercial launch. Local game companies and industry professionals are committed to evaluating student projects and hiring successful graduates. Follow this link for information on how to apply to the Capstone Course.

Course Descriptions

2D Capstone (Fall Semesters):
Most mobile, social, and casual games are 2D games. Why not learn how to make them for the rapidly growing mobile, social and casual game markets? Teams of five to seven students come to create awesome 2D games to show prospective employers and the world!

3D Capstone (Spring Semesters):
3D games are the standard of the AAA game industry. While harder to make but more immersive than 2D games, they are, for many game studios, more lucrative. Learn how to make 3D games in small teams of five to seven, while learning the common practices and processes of game studios.

Course Numbers for Capstone Course:

  • Center for Arts and Entertainment Technologies: AET 376 (2D) and AET 377 (3D)
  • Computer Science Department: CS 354S (2D) and CS 354T (3D)
  • College of Fine Arts: ART 379S, MUS 376J, and TD 354T
  • Radio-Television-Film Department: RTF 344N

Schedule for Capstone:

  • Monday & Friday Class: 12:30pm – 2:00pm
  • Wednesday Lab: 6:00pm – 9:00pm

Eligibility

The Capstone Course is an upper-division course generally taken during the senior year (though juniors are welcome to apply). Applications from students with the following experience will be preferred:

  • Center for Arts and Entertainment Technologies – Students with relevant AET GAMMA courses and AET 318.
  • Computer Science Department – Computer Graphics or Game Technology.
  • College of Fine Arts – Any department in the College of Fine Arts who can clearly demonstrate prior expertise in digital art, 2D or 3D modeling, design, audio or any other game development related areas will be given priority.
  • Radio-Television-Film Department – A minimum of one RTF 344M course is required, but additional courses (in order of preference) in animation, digital art, game development, post-production, sound design, and storytelling will be given precedence.
  • Bridging Disciplines Program – Digital Art and Media students who are not majoring in the Computer Science Department, College of Fine Arts or Radio-Television-Film Department must have some combination of courses that demonstrate prior expertise in any area of game design and development.

Equipment

Because of the collaborative and interdisciplinary nature of the course, it is highly recommended that students use their own laptops.