Testimonials


Industry Testimonials

jenniferBJennifer Bullard
Director of Program Management
Querium Corporation

“UT Austin has created a top tier game development program that prepares students for work in the video game industry. This much-needed program brings qualified candidates to employer’s doorsteps and supports our local ecosystem. We are looking forward to great graduates year after year.”


ScottHScott Henderson
VP of Game Programming
Everi

“GAMMA students are talented, hard-working, and hit the ground running on day one. The proof is here at Everi, where we have hired many GAMMA alumni who have made major contributions to our products.”


JezSJez Sherlock
Technical Director
Aspyr

“The GAMMA Program gives students the opportunity of collaborating in an actual multidisciplinary game development project from stages of concept and design through to production. The experience and insight gained from the process is valuable and prepares participants very well for game development careers. Partnering with the GAMMA Program has been a great way for Apsyr to connect with the highly promising talent over at UT.”



GAMMA Student & Alumni Testimonials

avi

Abhinav Bannerjee
Radio-Television-Film Major
The University of Texas at Austin

Capstone: Spring 2016
Game: Project Val
“The GAMMA Program gave me a chance to work with people driven by their passion for creating an experience that showcased their skillsets in a spectacular and innovative fashion. Working within strict deadlines on Project Val with the Oculus Rift made me realize how precious time was in game development, which was great insight into the industries my team and I hope to join. UT’s pedigree for talented students lives at the within of the Capstone Course.”


“melody”

Melody Bolton
Software Development Engineer
Microsoft

Capstone: Spring 2013
Game: Milk Run
“The GAMMA Program courses were some of the most relevant courses that I took related to my career interests.”


“Thomas”

Thomas Cardwell
Computer Science & Music Production Major
The University of Texas at Austin

Capstone: Spring 2014
Game: The Runners
“The GAMMA Program tests your ability to think outside the box by forcing you to ensure your vision is consistent across all disciplines. Working with people from different realms, I was able to make music and sound effects to fill up the game world aurally, which stretched my sonic creativity while still being involved in all areas of our video game creation.”


jacky

Jacky Chou
Game Developer
Madhead

Capstone: Fall 2014 & Spring 2014
Game: Abyssal Blade & Xeno Aegis
“The Capstone taught me to collaborate by making games. The experience I got from the course helped me land my job.”


steven

Steven Dao
Software Engineer
Google

Capstone: Fall 2014 & Spring 2015
Game: Colorless & The Thing I Don’t Want to Think About
“Many of the things that I learned in the GAMMA Program are directly applicable to my day-to-day job at Google. For example, the GAMMA Program taught me a lot about how to work with people from many different disciplines–at Google I work with engineers, UX researchers, UI designers, testers, and product managers spanning many different teams.”


stormy

Stormy Emery
Associate Software Engineer
Scientific Games

Capstone: Fall 2015 & Spring 2016
Game: Ingrid & Ami
“The Capstone course brought me countless sleepless nights and an addiction to caffeine that I can’t seem to kick…and I would do it all again in a heartbeat. This course paved the way for me landing the job that I have today, and the skills I learned while taking it made the transition into a real game studio as smooth as could be.”


xilu

Xilu Fang
Contract Jr. UX Designer
AT&T

Capstone: Fall 2014 & Spring 2015
Game: Doppelgänger & The Thing I Don’t Want to Think About
“Experience from the GAMMA Program, working in multidisciplinary teams following agile software development, has been invaluable. Thank you for the support and encouragement, which truly made a difference during a time of transition to my new career.”


“ryan”

Ryan Griege
Generalist Programmer
Spacetime Studios

Capstone: Spring 2013
Game: Circuit
“There’s no way I’d be employed, if it weren’t for the invaluable knowledge and experience I acquired through the GAMMA Program.”


Savannah

Savannah Hicks
Design Major
The University of Texas at Austin

Capstone: Spring 2014
Game: Dead Week
“The Capstone was invaluable to me because it gave in-depth experience–not only in game creation–but also the environment in which games are created. Working on a team of diverse perspectives can be challenging, but at the end of the semester when you present your game, the feeling of pride is insurmountable. This course is a unique opportunity for students of any major who aspire to be any type of interactive developer.”


“russell”

Russell Jahn
Unity3D Software Engineer
Athgo International

Capstone: Fall 2013 & Spring 2014
Game: Quantum & Lethal Pursuit
“Working with others in interdisciplinary teams on a semester-long project was extremely valuable. You learn soft skills of communication and coordination that you don’t typically get in class.”


Corben

Corben Marroquin
Artist
Everi

Capstone: Fall 2013
Game: Romskip Saga
“The Capstone is so closely formatted to how an actual game studio works that it prepared me for nearly everything I now do every day working as a professional artist. Being able to come up with cool, original ideas while working closely with programmers, producers, and other artists to implement them in a way that engages a player is what game development is all about.”


“emily-m”

Emily Meo
Audio Designer
Everi

Capstone: Spring 2013
Game: Hagakure | Precursor | Milk Run
“Touring Everi in the Capstone course back in 2013 provided me with tons of interview material, which definitely helped my chances at getting my job at Everi. So, thanks so much!”


“Hector”

Hector Carmona Miranda
Studio Art Major
The University of Texas at Austin

Capstone: Fall 2013 & Spring 2014
Game: Teleport Man & Rascal Roll
“The Capstone had a strong influence on my current art–not only because of the video game aspect of it–but due to the fact I was able to open my abilities and skills to different disciplines, which gave me the tools to expand my art exploration. The interdisciplinary nature of the Capstone was valuable to me because the course allowed me to experience a ‘real deal’ working condition as the game industry.”


katiep

Katie Park
Software Engineer
Google

Capstone: Fall 2014 & Spring 2015
Game: Colorless & The Thing I Don’t Want to Think About
“I really enjoyed my time in the GAMMA Program and the Capstone course. They were definitely the highlight of my time at college and a great experience.”


mario

Mario Rodriguez
Contract Video Developer
sonarDesign, Inc.

Capstone: Spring 2013 & Spring 2014
Game: Milk Run & Port of Call
“The Capstone helped me experience an environment that closely emulated a real life game studio. The class allowed my team to be creative and create something that was truly unique since we were able to work like we were an indie game studio.”


Mark

Mark Rubin
Producer
Somatoast

Capstone: Spring 2014
Game: Port of Call
“The Capstone course was a wonderful opportunity to gain hands-on experience in creating music and audio for games. I was able to hone my own skills while simultaneously learning about new ways to apply them in a collaborative art form that I may not have otherwise had the chance to explore as an RTF major.”


“leo”

Leo Schnee
Software Engineer
Zynga

Capstone: Spring 2013
Game: The Short Story of Titus
“I picked my team at Zynga largely because of the field trip I took in the Capstone class.”


“katie”

Katie Tiller
Artist
Everi

Capstone: Spring 2013
Game: Circuit
“The Capstone provided me with realistic game development experience by being in an organized team with deadlines and game critiques.”


Lynn

Lynn Vuong
Content Associate
Enspire Inc.

Capstone: Spring 2013 & Spring 2014
Game: Precursor & Port of Call
“The Capstone class tested my skills and prepared me the best way possible for not only real studio experience, but really a lifetime of commitment, hard work and great teammates and friends along the way.”


“esteben”

Esteben Zaldivar
Level Designer/World Builder
Portalarium

Capstone: Fall 2013
Game: Quantum
“The GAMMA Program was great, its interdisciplinary approach allows you to choose your area of interest and collaborate with different disciplines. Through the program I began familiarizing myself with game development, started networking with industry folks and landed my first internship, which would later allow me to obtain my first full-time position as a game designer after graduation.”